using UnityEngine;
using System;
[Serializable]
public class Item
{
public enum Type
{
no1,
no2,
no3,
}
public Item.Type type;
public Sprite sprite;
public String name;
}using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class ItemListEntity : ScriptableObject
{
public List<Item> items = new List<Item>();
}