未分類

【Unity】モデルクラス(Item)の作成例

using UnityEngine;
using System;

[Serializable]
public class Item
{
    public enum Type
    {
        no1,
        no2,
        no3,
    }
    public Item.Type type;
    public Sprite sprite;
    public String name;
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu]
public class ItemListEntity : ScriptableObject
{
    public List<Item> items = new List<Item>();
}